The pie charts illustrate the detailed information in terms of ages, preferred games and genders of individuals who participated in electronic games in South Korea in 2003. Overall, it is clear that individuals who attended these entertainment games are male and the percentage of people above 36 made up the largest share in the total. In addition, action games were the most popular participation while the least attraction can be clearly seen in remaining unspecified games. In terms of personal information of participants, the proportion of individuals above 36 was the highest in the total, accounting for around 40%. Followed by 38% of individuals who from 18-36 and the percentage of participants under 18 recorded the lowest share. Additionally, the proportion of men was significantly higher than that of female counterparts, with approximately 72% and just under 30% respectively. As for the types of game they participate, the most popular game was actions, constituting around 43%, serving as the largest proportion in the total. The share of other sport activities accounted for approximately 20%, followed by roughly 17% for racing. Meanwhile, the participation of educational activities and unspecified games witnessed the least engagement. The share of education and other games was equal, constituting around 7% and the lowest engagement can be seen in role-playing games represented roughly 6% at all.
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The charts below show information about people who played electronic games in South Korea in 2003. Provide an overview of the information by identifying and describing the key details, and include comparisons where appropriate.
18/07/2026 09:52 5.5 คะแนน
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The charts below show information about people who played electronic games in South Korea in 2003. Provide an overview of the information by identifying and describing the key details, and include comparisons where appropriate.
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