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The charts below show information about people who played electronic games in South Korea in 2003. Provide an overview of the information by identifying and describing the key details, and include comparisons where appropriate.

19/07/2026 09:27 6.0 skor

Topik

The charts below show information about people who played electronic games in South Korea in 2003. Provide an overview of the information by identifying and describing the key details, and include comparisons where appropriate.

Jumlah kata: 159

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Essay

The charts illustrate data about people who played electronic games in South Korea in 2003. Overall, it is clear that the players in under 18 and 18 to 36 age groups accounted for the large propotion, especially males played more than females. Additionally, action games were most popular among the players. First of all, the two groups under 18 and from 18 to 36 years old were significantly higher than the above 36 age group, which has 23 percent. Moreover, the teenager group was higher than the 18 to 36 groups 1 propotion, which had 38 percentage. According to the survey, the males outed number with 72 percent, and dominated the females, which just had 28. Following this, action and sport games were played more than the others, with a number 43 and 20 percent, respectively. The other groups were racing with 17 percent, role-playing and education, which had similarly propotion was 7, and finally the lowest was others.

Skor Keseluruhan

6.0±0.5

Cukup

Skor Kriteria Writing

TA6.0
CC6.0
LR6.0
GRA6.0
Task Achievement6.0
Target: 7.0
Kesalahan:0
Coherence & Cohesion6.0
Target: 7.0
Kesalahan:3
Lexical Resource6.0
Target: 7.0
Kesalahan:4
Grammar & Accuracy6.0
Target: 7.0
Kesalahan:0

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