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The charts below show information about people who played electronic games in South Korea in 2003. Provide an overview of the information by identifying and describing the key details, and include comparisons where appropriate.

20/07/2026 03:52 7.0 skor

Topik

The charts below show information about people who played electronic games in South Korea in 2003. Provide an overview of the information by identifying and describing the key details, and include comparisons where appropriate.

Jumlah kata: 162

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Essay

The pie chart provides information about South Korean eletrctronic game players in terms of age, gender and their preferable game categories. Overall, players showed the strongest preference in Actions games, outstripping other types of games in 2003. Notable, males dominates the total proportion of players and electronic games were more popular to the youngest group and adults aged 18 -36. In 2003, players under 18 formed the largest segment at 39%, followed by young adult group at 38%. Meanwhile, those aged over 36 only represented over a fifth, making it the smallest group of players in South Korea. Regarding the gender of players, the majority of electronic game players were men at 72%, nearly tripling their counterparts at 28%. Concerning the types of games discussed, action games drew the most attention at 43%, nearly doubling sports and racings at 20% and 17%, respectively. At a much lower extent, education, role-playing games and undefined categories shared a relatively equal portion at around 6-7%.

Skor Keseluruhan

7.0±0.5

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Skor Kriteria Writing

TA7.0
CC7.0
LR7.0
GRA7.0

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