The three pie charts illustrate the demographic profile of electronic game players in South Korea, along with their preferred game genres, in the year 2003. Overall, male players constituted a significantly larger proportion of the gaming population than their female counterparts. In terms of preferred game genres, action games were by far the most dominant category chosen by players in this country. Regarding the demographic breakdown of gamers, the three age groups were distributed relatively evenly, with the under 18 bracket recording the highest share at 39%, marginally above the 18-36 group, which stood at 38%. Players aged above 36, meanwhile, accounted for the smallest proportion of the gaming community, at just 23%. Turning to the gender composition, the gaming population was heavily skewed towards males, who made up nearly three-quarters of all players at 72%, while females represented only 28% of the total. As for the types of games that players preferred, action games were the overwhelming favourite, chosen by 43% of respondents and making it the most popular genre by a considerable margin. Sports games came in second at 20%, followed closely by racing games at 17%. The remaining three genres, namely role-playing games, others, and education, each accounted for a negligible share of the total, with their figures ranging from 6% to 7%.
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The charts below give information about players of electronic games in South Korea in 2003.
22/07/2026 13:35 8.0 คะแนน
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The charts below give information about players of electronic games in South Korea in 2003.
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